
No combination of Vertex Caching, HW transform, texture scaling, buffered/unbuffered rendering, Jit on/off, Fast Memory on/off, SoftGPU, etc., fixes it.


It's especially noticable if one goes into practice mode and pushes the opponent up against the wall. do you know if this problem existed back in the 0.7 or 0.7.5 days, or even earlier?īasically what happens is both fighters' legs will move back and forth on their own in a glitchy manner when they're idle, and not being moved by the player/AI. I haven't seen reports of this happening before then, however.

I'm surprised nobody has reported this yet, but it's been afflicting this game since at least June or July of 2013, so a precise range of builds is not really possible.
